Conform Object Gets an Experimental Modifier for Blender 4.5+

Conform Object wraps objects onto another object surface in one action in Blender.
The Conform Object add-on just received an experimental update in version 1.6 — introducing a modifier powered by Geometry Nodes for Blender 4.5 and above.
This new modifier version of the tool brings key benefits:
- Faster performance on dense meshes
- Improved non-destructive workflow
- Compatible with the modifier stack
- No more hidden helper grids to manage
It works just like the original Conform Object operator, but wrapped in a modifier, giving you more flexibility and control within the modifier stack.
See the demo video here:
To enable it:
- Update to version 1.6 of the add-on.
- In Preferences, tick the ‘Go Experimental’ option in the add-on panel.
A new Conform Object menu entry — “Add Conform Object Modifier” — will appear. See this video for more details.
Feedback is welcome – I’d like to hear how it fits into your workflow and whether you’d like to see the lattice feature brought into the modifier version too. Either leave a comment in the youtube video or email [email protected]. I continue to post updates for all my add-ons on X/Twitter.
Available now for free to existing users
