Breakdown: Ocean Storm in Blender

Check out this awesome fluid sim by BlindIllusionist!
I wanted to achieve a simulation like this for a long time and it took me a while to figure it out. But I think I was able to achieve a good effect with Blender and Flip Fluids, trying to replicate this “Houdini-style” simulation of the ship being static and the waves crashing into it.
The ship itself is inspired by the “SS Venture” from the movie “King Kong” from Peter Jackson and I also made it myself from scratch.
The final simulation took 27 hours for 600 frames and needs 655GB of disk space. But of course not including the countless hours of trial and error to get towards the final look.
(Originally appeared on Blender Artists)









Everything is very good except the ship movement which is not believable. It seems to be in a pivot in only in longitudinal axis (pitch). There is no roll and yaw(this would be minimal). Ship also seems to be static, while it is possible at sea due to strong waves it is never completely static.
Thank you for your feedback @alexs!
I will try to improve this next time! :)