Actually Animate with Geometry Nodes

A red sphere in Blender's 3D interface with "animate me" text and arrow.

I talk through every step, from aligning the ball for squash and stretch to using a float curve like it’s what you were born to do, creating a geometry node group that will automatically animate whatever you plug into it.

Start with a bouncing ball then use these techniques to fulfill your wildest procedural desires.

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