Animating realistic faces is one of the hardest things to do in 3D animation. Thankfully we now have tools that allow you to record your face and apply those movements directly to your characters. Jamie Dunbar shows how.
In this video I’ll show you a completely free method to achieve this, as well as some paid tools to speed up your pipeline.
Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures.
Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.