Behind the Scenes: Short Film Pan Si – Background Environment

INTRODUCTION

My name is Tianyi Zhu, a CG freelancer from China.

I started working in architectural visualization in 2002 and have received several industry awards, including:

  • First Place in the 2005 Architectural Visualization Competition (Organizer: CG Architect)
  • Best Animation in the 2007 Architectural 3D Awards (Organizer: CG Architect)

My 3D works have been featured in many industry magazines, such as 3D World, CG World, CADesigner, and Autodesk Architectural Visualization.

I have been self-studying Blender by watching YouTube and Bilibili since the end of 2022.

INSPIRATION

This project was inspired by photographs of Kanas Lake.

I am currently working on a short film, and this scene serves as its background environment. Some interesting events will take place here.

PROCESS

Tools Used

Hardware:

  • Processor: Intel® Xeon® E5-2687W (2 processors) @ 3.10GHz
  • Graphics: NVIDIA Quadro K5000 + NVIDIA Tesla K20c
  • Memory: 32GB RAM

Software:

  • Blender
  • Photoshop

Workflow

The entire 3D work was created in Blender. First, I painted the displacement map for the ground in Photoshop and used the Displace Modifier in Blender to generate the center ground.

Next, I created several low-poly mountains around the center ground for placing the plants.

I then painted the base color map, roughness map, and normal map and applied them to the shader. This completed the center ground. To achieve a rich and varied water surface, I incorporated complex surface bumps.

Test renders:

Next, I created plant assets. I used the Blender add-on Sampling Tree to make two types of trees: fir and aspen.

The shrubs were also generated using Sampling Tree, but I recombined their branches and leaves to form several groups of shrubs with different densities.

The small grass models were the simplest, while the small stone models came from Poly Haven.

I then used Blender’s particle system to scatter these plants on the ground.

Finally, I added water plants—also created using displacement—to enhance the scene’s details.

There was no artificial lighting used in the scene, only HDRI environment lighting. The final rendering was done in Cycles. A slight contrast adjustment was made in Photoshop.

RENDER: Short Film Pan Si – Background Environment

Below are the clay renders:

That’s all for now! I appreciate you taking the time to read my article. Wishing you a wonderful day!

If you have any questions or feedback, feel free to reach out.

About the Artist                       

Tianyi Zhu is a 3d artist from China, currently as a freelancer working on her own short film.                                                                                                                                                                                              

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