Blender 4.3 New Sculpting Features

With the Blender 4.3 around the corner (scheduled for November 19), feature videos are starting to come in! Today, Farrukh Abdur gives an in-depth overview of the new sculpting options.
Check out Farrukh’s Blender art on Blender Artists.
In this video, Farrukh covers the following:
- New Brush Asset Shelf: Added in sculpt mode to display all available brushes; customizable with categories and custom brushes.
- Updated Side Toolbar: Now includes tools for masking, face sets, trimming, and painting.
- New Brush Collection: Blender now includes pre-made brushes categorized for sculpting, painting, and simulation.
- Customizable Brush Thumbnails: Users can adjust brush thumbnail sizes and enable names for easy identification.
- Brush Shelf Visibility: Easily hide/show the brush shelf with draggable borders, arrows, or shortcuts like Shift + Space.
- New Brushes:
- Plateau Brush: Creates raised, flat surfaces.
- Trim Brush: Removes small parts of the mesh.
- Grab 2D Brush: Moves points under it along an axis, affecting all points behind it.
- Pull Brush: Pushes out small portions of the mesh.
- Sculpt Menu Access: Press W to open a sculpt menu for brush selection.
- Painting Brushes: Vertex painting brushes now allow quick color application without UVs, best for high-res models.
- Cloth Simulation Brushes: Create folds and cloth-like effects; includes the Expand, Grab PL, and Stretch brushes.
- Custom Brush Creation: Users can create, duplicate, and save custom brushes with unique settings and custom thumbnails.
- Undo Refresh Issue: Brush shelf may refresh or get stuck on undo, requiring minor workarounds.
- Lasso Tool Improvement: Stabilized stroke setting for smoother selections in trimming and masking.
- Polyline Trim Tool: Now completes an operation with a double-click anywhere in the viewport.
- Cloth Filter Tool: Enhances cloth-like effects with options like gravity and inflate, used with masks for targeted effects.
