Blender Developers Meeting Notes: 28 October 2024

Announcements

New Features and Changes

This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org.

Compositor

  • Implement nodes for new CPU compositor:
    • Vector Curves (commit) – (Omar Emara)
    • Map Range (commit) – (Omar Emara)
    • Map Value (commit) – (Omar Emara)
    • Posterize (commit) – (Omar Emara)
    • Channel Matte (commit) – (Omar Emara)
    • Chroma Matte (commit) – (Omar Emara)
    • Color Matte (commit) – (Omar Emara)
    • Color Spill (commit) – (Omar Emara)
    • Difference Matte (commit) – (Omar Emara)
    • Distance Matte (commit) – (Omar Emara)
    • Luminance Matte (commit) – (Omar Emara)
  • Increase Glare node max threshold (commit) – (Alaska)

Cycles

  • Make switching of sampling techniques in Draine less noticeable (commit) – (Weizhen Huang)
  • Remove invalid use of MetalRT accept_any_intersection in scene_intersect_local (commit) – (Michael Jones)

GHOST/Wayland

  • Support pasting images from a copied file (commit) – (Campbell Barton)

GPU

  • Remove shader builder (commit) – (Clément Foucault)
  • Avoid ShaderCreateInfo object directly inside Map (commit) – (Clément Foucault)

GPU Subdivision

  • Disable on Qualcomm GPUs on Windows (commit) – (Anthony Roberts)

GPencil

  • Port geometry shader to primitive expansion API (commit) – (Clément Foucault)

Weekly Reports

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