Stefano from SottoZen is back with another short video! As always, I love his sense of comic timing.
Hey BlenderNation, I’m excited to share my latest mini-episode of Zorbit:
I had a lot of fun pushing my workstation to the limit with fluid simulations, using a resolution of 512 voxels per domain—though it did cost me hours of simulation time!
I believe that software like LiquidGen will soon offer a faster and smoother alternative, as the current process in Blender is still quite slow and painful. For the ocean scene, I followed the fantastic tutorial from 'Blender Made Easy.'
I hope you enjoy this episode and, if you'd like to see more, please subscribe to the channel. Thanks for watching!