Follow PolygonVariable along as they create this typical anime/Gimli style scene.
This time, I attempted to create an anime-style forest scene in Blender, which I later post-processed in Photoshop. It’s also the first time I used a layer-based system instead of Cryptomatte, along with the Kuwahara node for composition.
The .blend of this scene is available for free from Gumroad.
Timestamps:
00:00:00 - Modelling
00:35:58 - Shader
01:35:56 - Layers
01:56:14 - Composition
02:07:19 - Photoshop
02:25:06 - Result