Learn how to create procedural clouds in Blender using Shader Nodes.
FM3D writes:
Hello everyone!
In this tutorial, I will describe the node setup I used to create a starry sky with bluish clouds, entirely procedural, in Blender 4.1, using the Cycles rendering engine.
Therefore, we will not use any images, but only Blender's Procedural Noise and Gradient Textures. This will allow us to significantly modify the final effect, as we can vary the parameters of these objects without compromising the final quality of the result.
The inspiration comes from the night sky in of one of my favorite video games, "The Secret of Monkey Island".
Specifically, it's the night sky visible on Mêlée Island. We need to create three components for the World Background, in this order: the starry background, the bluish clouds, and the horizon glow...