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Blender Conference 2024: Call for Participation Ends on Aug 15

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If you'd like to present at the Blender Conference in Amsterdam this October, you have three days left to submit a proposal/ This year's theme is 'Making Blender'.This year’s edition of the Amsterdam Blender Conference will have as a main theme “Making Blender”. We welcome presentations and case studies with a wide range of interpretations of the theme - everything that’s interesting for contributors to Blender. Think of “Making Blender better”, or “Making Blender possible”, or “Making Blender work in a pipeline”. Here are some more ideas:

  • Technical talks: for example about advances in CG, or new lighting models, or GPU compositing, or physics systems, or software engineering practices.
  • Design talks: for example more efficient editing of huge node trees, or two-handed input systems, or making the UI kit ready for AR/VR, or how to integrate with AI tools.
  • Organisational talks: for example about managing open source communities, or public infrastructures for CI/CD, or how to better work in Blender modules, or improving relationships with the industry.
  • Customization talks: for example about how you configured Blender to manage your media project(s), or an add-on to make CAD editing possible.

We also welcome presentations and case studies about projects that were realised using Blender. This includes presentations coming from film/game studios, scientific research, automotive, architecture or industrial design.

And - last but not least - we wish to have our tutorial room filled with master classes and detailed how-to presentations by artists.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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