Video: The Last Banana

The challenge of this project was to push the details on all the objects to the maximum and to build set dresses. In modeling, I wanted to learn how to master the BoxCutter addon. Then, I did retopology, cleaned up the objects, unwrapped the UVs with Blender and Rizom, and textured with Painter. Finally, I created my set dresses in Blender and used the Coordiknight addon to import them into Unreal 5 (I couldn’t optimize Cycles well enough). Then I learn/discover Unreal5, did my layout, lighting, and edited my video with the VSE. It’s a raw render because I don’t know how to do compositing. As for the story, it was really just an excuse to do a lot of modeling, rather than a deep reflection on the meaning of life. Just to many things for a banana.

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