Topology for Animation – The Elbow

In the first of what will be a series of videos on character creation, Anthony takes a close look at the humble Elbow.
Learn the basic techniques of mesh topology and how it impacts the final look of the elbow as it deforms during animation. Also discover that not everything can be fixed with topology. Like everything in 3D, its a process, as one step builds on the next.

Nice video on the topic. I’m not sure why the link in this post doesn’t show an embedded Youtube video like most other posts here on BlenderNation. Liked and subscribed!
This was a weird one – it showed fine in my editor but not on the site. I refreshed the post and it should display ok now!
Yep, looks great now. Thanks Bart!
Thanks for watching and the sub, I hope my next videos are just as useful.