Where has Bloom Gone in Blender 4.2?

In Blender 4.2, the method for enabling bloom effects has changed significantly. Previously, activating bloom in Eevee was a simple checkbox, while Cycles required a different approach. Now, both techniques have been unified, but it’s not as straightforward as before. I start by demonstrating how to set up an emissive material and adjust its strength.

Then, I walk through the new process of enabling bloom, which involves using the compositor. This includes turning on viewport shading, enabling the compositor setting, and using nodes to add the glare filter set to bloom. I also provide tips for adjusting the brightness to achieve the desired look.

Advertisement