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I Photoscanned… a Blender Nebula (via Gaussian Splatting)


Gleb Alexandrov did a pretty crazy experiment: he rendered a volumetric nebula and fed the result to three different Gaussian Splatting tools. Check out the result!

Basically I’ve just photoscanned a fully volumetric Blender nebula using 3d Gaussian Splatting.

About the Author

Gleb Alexandrov

An artist, founder of the Creative Shrimp blog.

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