Hey Blender friends! I'm back with a new project that takes 2D face rigging to the next level.
I'm a fan of this character style and the design choices. I'm able to put my spin on it by pulling the 2D shapes out into this semi-3D look. And now, animating these face shapes is super animator-friendly with this new setup.
Remember that unique 2D face rig we created years ago? Well, it had incredible potential, and now we're making it even better. My latest face rig not only simplifies the process but also introduces you to some fascinating Geometry Nodes techniques.
In the past, we relied on the modifier stack to project the face onto the mesh, but who needs that now? We're living in the era of Geometry Nodes, where everything becomes more versatile and dynamic!
This revamped setup is not just about face rigging; it's an opportunity to unleash your creativity and customize the setup to be anything you want. Let's break free from the conventional and think outside the box.