Polyfjord uses a really cool technique I hadn't seen before: by combining Blender's rigid body anymation with a camera track-to constraint, he achieves very realistic 'lagging' camera movement of a drone.
In this video we'll be using Blender's Rigid Body tools to drive a physics simulation that animates a realistic FPV drone camera in Blender! This tutorial covers the entire process from start to finish, with an extra in-depth segment about how Blender's compositor can be used to add a vintage digital camera look to our render.