Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Fake Large-scale Forests in Blender

1

Learn how to set up high-performance nature scenes by pre-rendering assets like trees and plants and preparing them for use in a particle system. A follow-up tutorial will later focus on doing the actual scattering in a landscape.

This tutorial is created by Martin Klekner from CG Boost. We recently ran his 2023 showreel here on BlenderNation too.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×