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The Key to Realistic Fur & Hair in Blender 3.6


mv.artz writes:

With the new hair assets in Blender 3.6, it almost becomes plug-and-play.
Still, it is important to know what exactly makes up a realistic groom for your characters.

Grooming refers to the procedure of creating and arranging elements like hair, leaves, feathers, scales, and other types of simulated "fuzz" on 3D models to achieve the desired look.

In this video, I'll share just that.


About the Author

Menno van Roon

Menno van Roon ?? 3D Artist - 2D & 3D Motion Designer ?Parttime freelancer: #2dAnimation #3danimation ?Studio life: @dobacademy_studio ??Youtube in LinkTree:

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