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Autumn Exterior Scene - a peak into ready-to-render scene

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Ján Morek writes:

Hi Guys!

I would like to share the latest exterior scene with you It was made in Blender + Cycles. Models by 3Dshaker and BD3D

This project includes 4 cameras with different light setups and we tried to keep it nice and organized even for people who see it for the first time.

Maybe you know the panic feeling of opening an unorganized project you made some time ago. I am guilty of not keeping my project tidy too. This is how we tried to change it:

This is what you see when you open the file:

 

Keeping it tidy and color-coded helped better organization, simplicity, clarity, and speeding up the workflow. All models besides the main building are linked, so the scene is not so heavy.
We have to mention the beautiful design by Engel Architekten according to which this project was created.

In this project, we had to think about not only what is visible directly in the camera, but also reflection, because they create the final image too. That is why the scene looks like this from the top:

This project with more information you can find on BlenderMarket.

Here are some information you might find interesting:

MEMORY USAGE IN THIS SCENE (by default):

  • GPU + CPU rendering ON (already set)
  • GPU VRAM usage: 16.5 GB
  • RAM usage: 51 GB total (with all win10 background processes included)

TEXTURES:

  • all the textures used in this blend are in low res (by default)
  • all of them have their high-res equivalents saved within "textures" folder, so that you are able to change them to more detailed ones (if needed)

FINAL RENDERS - 1000 samples - 200% - light pass 20
box sharpen 0.07 - 0.15 -
render time 1 min 10 seconds - rendered on a single RTX 4090; i7-11700KF 5Ghz); 128 GB pc RAM

About the Author

Ján Morek

Are you hard-working, stubborn and passionate 3D artist professional? Are you striving for excellence in satisfying your client´s needs? We are here for you! If you want to elevate your designs try our collections of 3D models.

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