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Mass renaming objects in Blender

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AndyBay writes:

Welcome back to another tutorial from OneMinuteVideoTutorials. Today, we will tackle an essential aspect of 3D modeling in Blender - object naming.

It's easy to lose track of your objects' names, especially when you're working on a complex project. All too often, we find ourselves with a sea of objects, each bearing an unhelpful name like 'cube', which doesn't do much to tell us about their function or importance in the scene.

However, fear not! Blender offers a convenient tool for mass renaming of objects, allowing you to maintain order and clarity in your work. Let's walk through the steps.

Firstly, you need to select the objects you want to rename. If your objects are neatly organized in a collection, simply right-click on the collection and choose 'Select Objects'. Alternatively, if you're dealing with individual objects, click on the first object, hold down 'Shift', then click on the last object. This selects those two objects and all others in between.

With your objects selected, hit 'Control' and 'F2'. This brings up the 'Batch Rename' dialogue box. Here, you'll specify the current name string you want to change - in this case, 'cube' - and what you'd like to replace it with. Click 'OK', and voila! All your selected objects are now renamed, saving you from any future confusion.

If you ever forget the shortcut, remember that you can always find the 'Batch Rename' option under the 'Edit' menu.

That wraps up today's tutorial! We hope you found this helpful in managing your 3D workspace. Thanks for watching and remember to subscribe for more quick and easy Blender tips. Until next time, this is One Minute Video Tutorials.com, making your Blender journey a breeze, one minute at a time.

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