Behind the Scenes: An Industrial Loft

INTRODUCTION

Hello, everyone! This is ArchVisions, a Blender artist who has been using Blender for the past year. Over the past 8 months, I’ve been focused on creating architectural renders.

INSPIRATION

For this render, I had some type of industrial interior in mind. I mostly grabbed images from Pinterest and then created a concept.

The software programs I used were PureRuf, which is amazing for creating a mood board, and ArtRage for the concept. I also used Ruef Novalić’s Artist’s Studio as inspiration.

The drawing shows only the basic elements and setup. Later, I added extra elements to the render.

PROCESS

I mainly used Blender for just about everything from modeling to the raw render. I did use Affinity Photo to post-process the render.

MODELING

For modeling, I primarily used premade assets from iMeshh and BlenderKit. If I couldn’t find a model that would look good in the scene, I modeled it myself.

For the wall and ceiling modeling, I focused on the brick, concrete, and wood textures.  I also did try to maintain a good topology for the materials.

ASSETS

As I mentioned earlier, I primarily used premade assets from iMeshh and BlenderKit

With my general scene in mind, I started to add the general models to the scene such as windows, a rug, a sofa, etc.

Then, I added other details to the scene, such as the cushions, plants, chairs, and a coffee table.

TEXTURING

For the materials in this render, I used textures from BlenderKit and iMeshh, mostly from iMeshh. For example, the brick texture for this wall was imported from iMeshh.

One thing that is handy and that I use a lot is the, iMeshh Asset Importer. With it, I can easily access my asset library and import models, materials, and HDRIs. Like importing brick material for example.

I also used the BlenderKit addon to import some materials and models.

LIGHTING

For the lighting, I simply used an HDRI and some area lights outside the windows. The HDRI I used was the Clarens Night 02 HDRI.

I tried to create a cozy feel while still maintaining that industrial “look”. As Albert Munsell once said, “Color is a universal language that everyone can understand.”

RENDER – AN INDUSTRIAL LOFT

It was rendered in Cycles at 2048 samples with path guiding. Post-production was done in Affinity Photo.

And that’s it. Thank you for reading my article.

I hope you have a nice day!

About the Artist

An aspiring 3D artist currently practicing Archviz as a passion. They are honing their skills in Archviz with the goal of starting freelancing soon. 

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