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Behind the Scenes: An Industrial Loft



Hello, everyone! My name is Oliver Roberts, and I am a 13-year-old Blender artist. I have been using Blender for the past year, but I have been making architectural renders for the past 8 months.


For this render, I had some type of industrial interior in mind. I mostly grabbed images from Pinterest and then created a concept.

The software programs I used were PureRuf, which is amazing for creating a mood board, and ArtRage for the concept. I also used Ruef Novalić’s Artist's Studio as inspiration.

The drawing shows only the basic elements and setup. Later, I added extra elements to the render.


I mainly used Blender for just about everything from modeling to the raw render. I did use Affinity Photo to post-process the render.


For modeling, I primarily used premade assets from iMeshh and BlenderKit. If I couldn't find a model that would look good in the scene, I modeled it myself.

For the wall and ceiling modeling, I focused on the brick, concrete, and wood textures.  I also did try to maintain a good topology for the materials.


As I mentioned earlier, I primarily used premade assets from iMeshh and BlenderKit

With my general scene in mind, I started to add the general models to the scene such as windows, a rug, a sofa, etc.

Then, I added other details to the scene, such as the cushions, plants, chairs, and a coffee table.


For the materials in this render, I used textures from BlenderKit and iMeshh, mostly from iMeshh. For example, the brick texture for this wall was imported from iMeshh.

One thing that is handy and that I use a lot is the, iMeshh Asset Importer. With it, I can easily access my asset library and import models, materials, and HDRIs. Like importing brick material for example.

I also used the BlenderKit addon to import some materials and models.


For the lighting, I simply used an HDRI and some area lights outside the windows. The HDRI I used was the Clarens Night 02 HDRI.

I tried to create a cozy feel while still maintaining that industrial “look”. As Albert Munsell once said, "Color is a universal language that everyone can understand."


It was rendered in Cycles at 2048 samples with path guiding. Post-production was done in Affinity Photo.

And that's it. Thank you for reading my article.

I hope you have a nice day!

About the Artist

Oliver Roberts,
a 13-year-old aspiring 3d artist currently practicing Archviz as a passion. He is currently practicing Archviz to soon start freelancing.                                                                                                               

About the Author

Avatar image for Alina Khan
Alina Khan

A self taught 3d artist, who seeks to excel in the computer graphics field. Currently a student, freelancer and the editor for the 'Behind the Scenes' at Blender Nation.


  1. I read through the article and when I reached the artist , I was shocked. Very Impressive Work , Oliver. Keep it up.

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