INTRODUCTION
How's it goin?
Hello, my name is Rozwell and I have been a professional animator for about 8 years, creating 2D/3D animations related to casinos. On the side, I create my own characters and make fan art.
INSPIRATION
When making fan art, I like to imagine the character in a semi-realistic scenario. For example, "What if Peach had to escape and build her own weapon to survive?" In this instance, I felt that a sword was cooler than an umbrella.
CONCEPT
First, I gather concepts of the character using a tool called Pureref. This helps me to keep some consistency in my art.
SKETCH
Next, I create a sketch based on my references, introducing my own style. I use Clip Studio to make a quick sketch.
SCULPT
I use ZBrush to make my initial sculpt.
POSE
From here, I bring the low-poly model into Blender, rig it, and pose it so I can bring it back to ZBrush to sculpt on.
RE-SCULPT
Here, I'm sculpting again to refine and clean the model.
HAIR
I use a line curve, then shape a circle curve in the shape of the hair.
I shape the curve to make the end sharp by scaling its points. With this hair strand, I start laying it over my initial block-out sculpt.
LIGHTING
I tend to stick with normal 3-point lighting, but for this one, I added a few extra area lights to add edge highlights on the model.
POST-PROCESS
The final step is to do a bit of post-processing, fixing lighting levels, and adding some more effects.
RENDER - COMBAT PEACH
Thank you for your time, I hope you enjoyed reading this article and learned something useful from it.
Have a nice day!
About the Artist
Rozwell Ramirez, a 3D artist and animator. Currently working in the animation field.