Christina Myrvold writes:
Yorubu Village is a collaborative effort between the YouTube channel POLYCOSM and Adobe. The educational four-part series details the creation of a unique desert village using Photoshop, Substance 3D Modeler (VR), Blender, Substance Painter and Unreal Engine 5.
Blender played an integral part in this workflow, as we needed to prepare the sculpted models before texturing in Painter. That included remeshing the models in order to get a low-poly version, and adding UVs to our models prior to export. This technique applies to any high-poly model (regardless of where it was sculpted) that needs to be prepared for texturing.
Substance 3D Modeler To Unreal Engine 5 Using Blender & Painter on the POLYCOSM channel:
Yorubu Village (Part 1, 2 & 3) Playlist on the Adobe Substance 3D channel:
Read the Substance 3D magazine article here.