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The Yorubu Village Desert Scene Tutorial | POLYCOSM and Adobe


Christina Myrvold writes:

Yorubu Village is a collaborative effort between the YouTube channel POLYCOSM and Adobe. The educational four-part series details the creation of a unique desert village using Photoshop, Substance 3D Modeler (VR), Blender, Substance Painter and Unreal Engine 5.

Blender played an integral part in this workflow, as we needed to prepare the sculpted models before texturing in Painter. That included remeshing the models in order to get a low-poly version, and adding UVs to our models prior to export. This technique applies to any high-poly model (regardless of where it was sculpted) that needs to be prepared for texturing.

Substance 3D Modeler To Unreal Engine 5 Using Blender & Painter on the POLYCOSM channel:

Yorubu Village (Part 1, 2 & 3) Playlist on the Adobe Substance 3D channel:

Read the Substance 3D magazine article here.

Happy blending!

About the Author

Christina Myrvold

Hello! My name is Christina Myrvold, and I am a Norwegian M.A. graduate and seasoned professional Freelance artist based in Glasgow, United Kingdom. I work primarily with 2D cover illustrations, but use Blender as a base for all of my projects. I also run an educational 2D/3D-focused YouTube channel called POLYCOSM with my partner and fellow artist, Omercan Cirit: I am open to discuss any projects, big or small. Feel free to contact me with work, or questions, at any time at [email protected]

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