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Faces are easy with this topology trick


Joey Carlino writes:

Face and head modeling in Blender is easy when you use this topology trick. You can make a wide variety of faces when you use it with proportional editing, multiresolution sculpting, and the shrinkwrap modifier. Rigging works well without retopology too.

About the Author

Joey Carlino

I've been using Blender since 2019, creating digital art and videos since 2007, and I've been animating flip-books since I was a child. I'm passionate about art, music, food, learning new things, and teaching you all about them!

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