Joseph writes:
Hey BlenderNation. In this video I share a quick concept you can apply to get more realistic looking materials in your 3D models and CG environments. One major key to better realism is to have both small and large scale detail and variation to represent elements of the real world in the computer. In this specific video we apply this concept using a procedural noise pattern on top of this 3d building model from CityBuilder3d.
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1 Comment
Geez... you should talk SLOWER !