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Realistic 3d Materials in Blender: Short Quicktip

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Joseph writes:

Hey BlenderNation. In this video I share a quick concept you can apply to get more realistic looking materials in your 3D models and CG environments. One major key to better realism is to have both small and large scale detail and variation to represent elements of the real world in the computer. In this specific video we apply this concept using a procedural noise pattern on top of this 3d building model from CityBuilder3d.

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About the Author

Joseph Hamilton

I am a cinematographer based in Los Angeles. I have been using Blender for many years now in creating basic 3d VFX for films. I am one of the creator's of an asset based add-on for blender called LightArchitect (www.lightarchitectaddon.com) that allows pre-visualization of Industry Level lighting and camerawork inside of Blender.

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