Fweeb writes:
One of the things that we’re seeing more frequently in the Blender community are products that are a mix of code and non-code parts. Sometimes it’s an asset pack that has an add-on integrated to make it more easy to use. Sometimes it’s an add-on that generates assets, but has some base meshes that it uses as starting points. For these kinds of products, the GPL isn’t really sufficient for covering all of the different incorporated parts. In fact, because the GPL is so focused on software, it’s really the wrong license to use for things like 3D models, images, or textures. Those elements are better served with a different class of licenses.
This article is a basic how-to on how to set up Blender-based products with mixed licenses so it's absolutely clear to everyone what kinds of permissions everyone has.