You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

The Dos and Don'ts when setting up and using Rigify in Blender


Genode writes:

I love Blender...

..yet I don't spend much time animating characters in it. It's not that I can't, I just don't think I'm very good at characters. Building them, or animating them. I'm more of a "play to your strengths" kind of person.

But that doesn't mean that I can't teach other people how to use the stuff in Blender so they can show off their mad skills. And so I decided to get to Rigify. It's actually one of the first things I ever played with in Blender. It has been in there for quite some time.

Rigify is a lot more powerful than what I show you here - you can actually use it to create your own creature rigs, so if you have a Chimaera you want to animate, it'll sort out all the hard stuff for you, like the wings, the tail, with all the controllers you will ever need.

Give this a spin. I know you won't regret using the add-on


About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.