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Modules & Projects
New Features and Changes
Mesh
- UV editing
- Improve UV packer performance to operates on 100,000+ islands in seconds instead of hours (commit) (Chris Blackbourn)
- Support manual seam placement in UV Cylinder Projection and UV Sphere Projection (commit) (Chris Blackbourn)
- Edit mode
- Improve undo storage performance to resolve a regression in Blender 3.4, improving on 3.3 over 2x (commit, commit, commit, commit) (Campbell Barton)
- Parallelize edit mesh to mesh conversion for leaving edit mode and undo steps (commit) (Hans Goudey)
- Avoid calculating bounding box for cube and grid primitive nodes (commit) (Hans Goudey)
- Move face shade smooth flag to a generic attribute (commit) (Hans Goudey)
- Avoid writing unnecessary attributes (commit) (Hans Goudey)
Sculpt
- Add Transform, Trim, and Mesh Filter operators to Sculpt menu (commit) (Tarek Yasser)
- Improve Edit face set operator (commit) (Joseph Eagar)
Video Sequence Editor
- Use the same sampling as rendering (commit) (Jeroen Bakker)
Animation
- Move Graph Editor settings to User Preferences (commit) (Christoph Lendenfeld)
- Drivers: Introduce context properties (commit) (Sergey Sharybin)
Viewport
- Draw light icons using the light colors (commit) (Weizhen Huang)
- Adjust the max value of “Edge Width” from 5 to 32 (commit) (Patrick Busch)
- Gizmos
- Slightly increase cage2d corner margins (commit) (Weizhen Huang)
- Show hovering regions of cage2d gizmo to indicate constraint axis (commit) (Weizhen Huang)
Assets
- Add License and Copyright meta-data (commit) (Harley Acheson)
Compositor
- Implement bicubic interpolation for realtime compositor (commit) (Omar Emara)
User Interface
- Add parenting (Keep Transform Without Inverse) to menu (commit) (Philipp Oeser)
Python API
- Extend save/load handlers, optionally take a filepath argument (commit) (Campbell Barton)
Weekly Reports
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