You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: February 20, 2023



Modules & Projects

New Features and Changes


  • Add “Frame Channel” operators (commit 17) (Christoph Lendenfeld)


  • Sculpt mode
    • Add optional cage overlay (commit 21) (Jacques Lucke)
    • Add Curve Parameter Falloff to comb brush (commit 7) (Jacques Lucke)
    • Change collision radius for consistency with default radius (commit 4) (Jun Mizutani)
  • Edit mode
    • Move edit mode out of experimental (commit 19) (Jacques Lucke)
    • Add transform tools to toolbar (commit 5) (Falk David)
    • Add delete operator to edit mode (commit 1) (Hans Goudey)
    • Add select more/less operators (commit 1) (Falk David)
    • Use deformed points in edit mode overlay (commit 5) (Falk David)
    • Draw point overlay only in point selection mode (commit 1) (Falk David)
  • Replace quick fur operator, add to add menu (commit 9) (Hans Goudey)


  • Vector displacement for the sculpting draw brush (commit 11) (Robin Hohnsbeen)
  • Add support for last operator panel to mesh filter operator (commit 5) (Joseph Eagar)


  • Bundle “Essentials” assets with Blender (commit 46) (Jacques Lucke)


  • Optimize material node graphs with secondary optimized shaders (commit 22) (Jason Fielder)

User Interface

  • Gizmos
    • Add shift key option to scale 2D cage gizmos uniformly (commit 9) (Weizhen Huang)
    • Add gizmos for spot and point light radius (commit 6) (Weizhen Huang)
    • Make cage gizmo follow the cursor exactly when scaling (commit 4) (Weizhen Huang)
  • Asset Browser
    • Show all assets by default instead of current file (commit 1) (Jacques Lucke)
    • Add preference for default import method for an asset library (commit 1) (Julian Eisel)
    • Use list for asset library preferences (commit 1) (Julian Eisel)
    • Rename “Import Type” to “Import Method” (commit) (Julian Eisel)
    • Hide import method menu for essentials (commit) (Julian Eisel)
  • Node Editor
    • Add ‘Online Manual’ to context menu (commit 3) (Erik Abrahamsson)
  • Spreadsheet
    • Add original indices to mesh debug information (commit 3) (Hans Goudey)
  • Ignore edges when joining areas (commit 2) (Harley Acheson)
  • Add camera passepartout color to theme (commit 1) (Damien Picard)
  • Ensure menus with and wutgiyt icons align (commit) (Julian Eisel)
  • Use dimensionless units for contraint Maintain Volume (commit 2) (Damien Picard)
  • Performance
    • Improve online manual lookup time time (commit 3) (Erik Abrahamsson)


  • Set active attribute values edit mode operator (commit 8) (Hans Goudey)

Geometry Nodes

  • Add operator to wrap a modifier’s node group (commit 16) (Hans Goudey)
  • Remove “normal” attribute from spreadsheet (commit 5) (Hans Goudey)


  • Replace resolution divider loop with an analytical formula (commit 33) (Alaska)
  • Disable AMD GPU rendering binaries due to compiler bugs (commit 9) (Brecht Van Lommel)


  • OBJ: Support polylines with more than 2 vertices (commit 1) (Martin Heistermann)
  • USD: USD Shapes support (commit 12) (Charles Wardlaw)

Python API

  • Add option for clearing asset data to wmp.append operator (commit) (Hans Goudey)

Weekly Reports

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.