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Launch Control - Auto Car Rig Updated

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DanielVesterbaek writes:

The new version of Launch Control just landed! :)
It includes a lot of requested features and a ton of bug fixes - so overall I hope it will improve your experience with the tool!

New features:

  • Quick Unreal Datasmith export
  • Steering Wheel Rigging!
  • Camber and Toe offset options
  • Improved body roll when Drifting
  • Multi-car support (For now with linked files)
    \"Rig Setup Mode", for data-prep pipelines

Aaand a lot of other things like:

  • macOS support
  • Improved undo-behaviour
  • Improved "animation change detection" for physics
  • Sanity checks to inform the user if they model-setup has issues
  • Hiding objects will now EXCLUDE them from being checked for the rigging search tags
  • Fixed a lot of small bugs

Some of these features were already included in the "silent" launch of version 1.1

About Launch Control (LC)

If you want to make realistic-looking car animations in Blender in no time, LC is the tool for you!

It's built around 3 different parts of the process:

  1. Automatic Rigging (One-Click Rigging of 4-wheeled cars)
  2. Animation with presets for quick results
  3. Physics simulations that bake fast and can be modified in real-time

LC strives to make vehicle animation accessible and eliminates the usual problems you stumble over, when turning your action-sequence dreams into reality (a virtual reality, that is).

The simple interface packs a ton of power and in the "Manual Gearbox" you have a world of customization options to tune LC to your liking.

If you are interested, you can jump to the BlenderMarket page and read all about it.

And if you have any questions about the tool and if it will work for your project, feel free to contact me. :)

About the Author

Daniel Jensen

Hey! I am a 3D artist and a Blender fanboy! Blender is like the Swiss Army Knife of editing software. Modeling, compositing, editing, sculpting, essay-writing - It does it all. Well, getting off track... I am mostly working with hard surface stuff like automotive rendering and product visualization, but I also do sculpts and environments from time to time.

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