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Announcements
Modules & Projects
New Features and Changes
Geometry Nodes
- Edges to Face Groups node (commit) (Hans Goudey)
- Viewport drag and drop for geometry nodes (commit) (Hans Goudey)
- Use smooth normals in Distribute Points on Faces node (commit) (Jacques Lucke)
- Add option to hide input in modifier (commit, (commit) (Hans Goudey)
- Performance
- Improve parallelization in Delete/Separate Geometry node (commit) (Jacques Lucke)
Curves
- Initial surface collision for curves sculpt mode (commit) (Jacques Lucke)
- Edit mode
- Add select pick operator (commit) (Falk David)
- Add lasso, circle, and box selection (commit, commit) (Falk David)
- Add select linked operator (commit) (Falk David)
User Interface
- Add default shortcut to toggle overlays in all space-types (commit) (Campbell Barton)
- Hide trackball gizmo while dragging (commit) (Germano Cavalcante)
- Make text wording and ordering consistent (commit) (Josh Maros)
Cycles
- Metal
- Optimize subsurface intersection queries (commit) (Michael Jones)
- Use local atomics for faster shader sorting (commit) (Michael Jones)
- Enable MetalRT opt-in for AMD/Navi2 GPUs (commit) (Michael Jones)
EEVEE Next
- Initial implementation of virtual shadow maps (commit, commit) (Clément Foucault)
Mesh
- Performance
- Fix a serious subdivision surface performance hit when mixing CPU & GPU. (commit) (Alexander Gavrilov)
- Avoid copying positions in object mode modifier stack (commit) (Hans Goudey)
Python API
- Measure modifier execution time and provide Python access (commit) (Jacques Lucke)
- Add
bpy.utils.manual_locale_code()
(commit) (Campbell Barton)
Weekly Reports
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