Mastering the Art of Isometric Room Design in Blender 3

Iola Cathern writes:

Our Mastering the Art of Isometric Room Design in Blender 3:

  • Completing a full referencing guide to creating 3D art for games in Blender
  • Speeding up your 3D modelling workflow
  • Making concrete steps in your path towards mastering 3D modelling even as a beginner
  • Learning everything there is to know about textures and shaders
  • Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes
  • Becoming a magician of all types of lighting in Blender
  • Adding depth to scenes using volumetrics
  • Making your renders pop through a full Blender compositing guide

 

What will you learn:

  • Creating a stylised isometric room interior based on the Sim City and Sims franchise art style
  • Becoming a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel using Blender’s compositor and node system
  • Using Blender 3 and understanding its new interface and shortcuts
  • Simulating cloth and using Blender’s particle system for wrinkles, folds, and drapes
  • Speeding up your 3D modelling workflow
  • Becoming a magician of all types of lighting in Blender
  • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs
  • Adding depth to scenes using volumetrics
  • Completing a full referencing guide to creating 3D art for games in Blender
  • Making your renders pop through a full Blender compositing guide
  • Maximising the potential of your references to develop strong game asset concepts using Pureref
  • Learning how to use 3-point lighting and volumetrics as 3D model backgrounds for your portfolio
  • Making concrete steps in your path towards mastering 3D modelling even as a beginner
  • Utilising rendering to improve the quality of presentation Eevee and Cycles X – For amazing professional renders
  • Learning everything there is to know about textures and shaders

 

Advertisement