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Blender Developers Meeting Notes: 30 January 2023



Modules & Projects

New Features and Changes

Asset system

  • Use native slash for AssetLibraryIndex.indices_base_path (commit) (Campbell Barton)


  • Fix rendering with Nishita Sky Texture on Intel Arc GPUs (commit) (Xavier Hallade)
  • Switch microfacet code to non-separable shadowing-masking term (commit) (Lukas Stockner)
  • Update Intel Graphics compiler to 101.4032 on Windows (commit) (Xavier Hallade)
  • Use faster and exact GGX VNDF sampling algorithm (commit) (Lukas Stockner)

Geometry Nodes

  • Don’t show warning in modifier with multiple geometry inputs (commit) (Jacques Lucke)
  • Propagate material from guides in Interpolate Curves node (commit) (Jacques Lucke)

Grease Pencil

  • Small UI tweak (commit) (Antonio Vazquez)
  • Change range for Length value in Simplify modifier (commit) (Antonio Vazquez)
  • Expose stroke and point time properties to API (commit) (Amelie Fondevilla)
  • More UI tweaks in Offset modifier (commit) (Antonio Vazquez)
    help now includes a GPU section & improve --gpu-backend error (commit) (Campbell Barton)


  • Allow spawning file browser dialog from regular file browser editor (commit) (Julian Eisel)


  • Enable user site-packages without --python-use-system-env (commit) (Campbell Barton)


  • PBVH node splitting for texture paint (commit) (Joseph Eagar)


  • Improve fix seam bleeding for manifold parts of mesh. (commit) (Jeroen Bakker)


  • Fix use of “snap_point” property (commit) (Germano Cavalcante)
  • Initialize ‘transform_matrix’ accordingly (commit) (Germano Cavalcante)


  • BLI_filelist: minor changes to bli_builddir behavior (commit) (Campbell Barton)
  • CMake: de-duplicate option(…) for platform specific defaults (commit) (Campbell Barton)
  • Command Line Arguments: all errors now print to the stderr (commit) (Campbell Barton)
  • Merge By Distance: Optimize algorithm to find duplicate polygons (commit) (Germano Cavalcante)

Weekly Reports

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