Toqqx writes:
I have recently been bitten by the “CARTOONY ANIMATION” bug, learning how to create custom rigs to give me more control for cartoony animation.
I have used Medium Poly Modeling for better “stretching and squashing” an animation feature that is crucial for exaggerated cartoony animation.
I have also used the multiples technique for the end part of my animation.
Check out the video and see the first tryst in my new adventures into cartoony animation.
Enjoy!!