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Adventure into Cartoony Animation


Toqqx writes:

I have recently been bitten by the “CARTOONY ANIMATION” bug, learning how to create custom rigs to give me more control for cartoony animation.

I have used Medium Poly Modeling for better “stretching and squashing” an animation feature that is crucial for exaggerated cartoony animation.

I have also used the multiples technique for the end part of my animation.

Check out the video and see the first tryst in my new adventures into cartoony animation.


About the Author

Anthony Nderi

Hi, my name is Tony. I love 3D modeling and Rigging, though I am polishing up my animation skills to become an all-around 3D creator. I love sharing what I know with the community... after all, that is the spirit that drives the Blender World.

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