Adventure into Cartoony Animation

Toqqx writes:

I have recently been bitten by the “CARTOONY ANIMATION” bug, learning how to create custom rigs to give me more control for cartoony animation.

I have used Medium Poly Modeling for better “stretching and squashing” an animation feature that is crucial for exaggerated cartoony animation.

I have also used the multiples technique for the end part of my animation.

Check out the video and see the first tryst in my new adventures into cartoony animation.

Enjoy!!

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