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Connect The Dots with Geometry Nodes, The "Plexus" Effect

2

tnsor writes:

This time we'll create the "plexus" effect with Geometry Nodes inside of Blender. Manuel shows you how to abuse geometry to fake a loop, that tests all connections between the points of an incoming point cloud and compares their lengths. Then, only the ones are drawn, that are shorter than a certain threshold, creating an intricate geometric pattern.

 

2 Comments

  1. I love it! Can you please tell us how you gave the colors and lights to make it this cool? I created mine exactly like the instruction but because lighting is not the same it is basic!

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