Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

CG Work - Tel Aviv Light Rail

12

Erel Herzog writes:

Hi everyone, I'm proud to present my latest work.

In late 2021 I was hired by the city of Tel Aviv to create a short video showing the impact the light rail system will have on the city

It took 6 months of hard work and a project folder weighing 269GB 😅

Everything you see here is based off real construction plans, including the style of the street tiles and the size of individual street tiles. I also modelled accurate benches, trash cans, bus stations and other street furniture, to look like the ones actually used by the city.

The tram models are pretty accurate - I consulted with one of the train manufacturers and even scanned the seats on a real Tel Aviv tram so the fabric pattern is accurate for the one interior shot.

As this render shows real locations, the buildings are accurate as well. The ones closer to the camera are modeled by hand, and the ones farther away are a mix of 3d scans and image planes.

The people are a mix of models I bought online, friends I photoscanned and a few specific models I built. For people in the background, I used Ian Hubert's amazing "crowd generator" particle system. I even put myself walking my dog there. The dog has over half a million hairs and Blender crashed quite a bit on that shot.

I tried to make the scenes appear dynamic and alive, with things like trees moving in the wind and handheld shots.

For the shots showing the before and after, I rendered the two passes and combined them in After Effects. The "before" model was a 3d scan of the area.

Of course, I put a ton of easter eggs in the background: In one of the shots, Spiderman can be seen swinging in the background. In another, a friend who lives in one of the buildings that appear in the video asked me to add his balcony plants to the render.

Here are a few others:

Some virtual graffiti in our virtual city (character model is from Ian Hubert's Patreon):

These are the stations on the train line:

And I even scanned a friend and turned him into a street performer. He gets paid little Suzannes:

Render times were pretty good on my 3080 at home and 3080ti at work, averaging 2-8 minutes per frame, depending on the shot.

I used Photoshop for some textures, After Effects for compositing, and Premiere for the edit.

When compositing, I generally do color adjustments and add subtle lens flares or fog when needed. I try not to overdo it as that can hurt the shot.

12 Comments

  1. Thats a massiv work load. I do such projects all the time, so I know how heavy and challenging the work amount is, Also I’m avoiding 3d people mostly and also prefer at least some real footage. Else it looks to much like a computer game. How much time did you spend on that?

  2. Hats off! I`ve done projects like this as part of a team with 3ds May/Vray and a renderfarm... can`t imagine you did this alone and without a renderfarm. Crazy, good work!

  3. its possible with Blender. I used Vray a lot in the past, but dropped it once CyclesX GPU rendering became so fast. Just finished a 5 min video full CG done in 4 weeks, alone. Its a lot to know first time, but after a while Blender just does a very good job. Its only more work for the first time, but you do not depend on buggy plugins and crashy software.

    • Oh yes, 3ds Max is one of the buggiest programs I´ve used. I`m lucky now working with Blender professionally. Still have to figure out some things, like how to get the right settings in color managment, to save some time in Photoshop, but everything else works great!

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement