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Blender GPU Benchmarks


Anthony writes:

If like me you have waited years to upgrade your GPU, just what sort of performance increase can you expect in Blender if you go from a 6 year old GTX based card to a more modern RTX card?

If this happens to be a question you have been pondering lately, given that after the past 2 years, GPU's are now somewhat more in stock and at sort of 'reasonable' prices, then I hope my latest video will provide some insight.

About the Author


An aging aspiring artist attempting to create a 3D animated short film using Blender. From concept to modelling, rigging, animation and rendering, watch the development process unfold, maybe fail but hopefully succeed on my Youtube channel.


  1. Very interesting - thank you for presenting your findings. I have a GTX1060 that still serves my needs, but your results might encourage me upgrade.

    • The one thing that benchmarks don't show, is just the general speed up in workflow, especially while working on shading/lighting where one can do lots of little renders or viewport renders to really see the difference any changes make.
      With some careful viewport sample and object visibility settings and Optix denoising, you can get near enough real-time Cycles feedback with 3080 class GPU's.

      If you can find a cheap enough RTX 3060, even that would be a huge jump from a GTX 1060. Or I guess wait for hopefully 'cheaper' Nvidia 40 series GPU's to show up. My concern there is that lower range GPU's may still only have 8GB VRAM (which is a silly low amount now days), one of the reasons I didn't bother with the 3070 cards, I really wanted 12GB VRAM for future usage.

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