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Blender Developers Meeting Notes: 26 September 2022

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Modules & Projects

New Features and Changes

User Interface

  • Improve font thumbnails (commit) (Harley Acheson)
  • Node editor
    • Adjust node link curving (commit) (Leon Schittek)
    • Add node group assets to search menus (commit) (Hans Goudey)
  • Animation
    • Add redo panel to Dopesheet and NLA (commit) (RedMser)
    • Add slider UI to pose blending (commit) (Angus Stanton)
  • UV Editor
    • Add toggle to show the grid over the image (commit) (Chris Blackbourn)
    • Extend custom grid sizes to set each axis separately (commit) (Chris Blackbourn)

Geometry Nodes

  • Split transfer attribute node (commit) (Hans Goudey)
  • Add Self Object Node (commit) (Hans Goudey)
  • Improve evaluator with lazy threading (commit) (Jacques Lucke)

Curves

  • Use early out when apapting domain of single value (commit) (Hans Goudey)
  • Display point selection in edit mode (commit) (Philipp Oeser)

Grease Pencil

  • Improve fill tool extend lines (commit, commit) (Antonio Vazquez)

Mesh

  • Move selection flags to generic attributes (commit) (Hans Goudey)
  • Move edge crease out of MEdge (commit) (Hans Goudey)
  • Move sculpt face sets to a generic attribute (commit) (Hans Goudey)
  • Performance
    • Use cached looptris in draw cache extraction (commit) (Hans Goudey)

Cycles

  • Increase min-supported driver version for Intel GPUs (commit) (Xavier Hallade)

GPU

  • Add ability to disable SSBO support from commandline (commit) (Jeroen Bakker)
  • Add access to GPU debug information in Python, console, and system info (commit, commit, commit) (Jeroen Bakker)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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