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Generating No Stress CG Sand in Blender 3.2


Genode writes:

I love Blender...

And it appears a lot of you do to.

It's so nice to see people respond to what I'm doing, sometimes even in person. I suppose when you work with people who do 3D for a living, you're bound to find them looking at one or two of your vids!

I got a few comments about the sand in the previous tutorial. It looked wet AND dry, how did I do that? It looked granular close and far away, how did I do that? So this tutorial is how I did the whole beach, from modeling, to texturing, to shading, to adding bits with geometry nodes to doing final colour bits. It's nothing clever, but it is nice to do.

Anyway, I hope you like it.

Take care!


About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

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