Physically simulated surfaces for Architecture in Blender

Parametr Studio writes:
GravityShell works as a modeling tool for creating force-controlled geometric surfaces for Blender. The advantage is the very fast generation of organic surfaces copying optimized shapes without any knowledge of coding or scripting. These shapes are very effective in terms of statics in the real world.
It could quickly obtain a large number of proposals in the initial conceptual part of the design process or it can simply verify options for a given site.
Similar principles can be seen in history in the buildings Antoni Gaudí (catenary surfaces) or Frei Otto (minimal tensile surfaces) and Félix Candela (hypersurfaces). Nowadays, we can see signs of digitally controlled design based on physical simulations in the works of Zaha Hadid Architects, Toyo Ito, BIG, Matsys or Marc Fornes/TheVeryMany.
GravityShell is a real-time modeling tool and working with the addon is very easy. You only need to select whether the state of the vertex is free or fixed and the surface will automatically start to behave like an inverted sagging fabric. Adjusting the stiffness parameter allows you to control how much the fabric is stretched.
GravityShell will be available on Blendermarket from September 1, 2022
For more information you check youtube presentation:






which is the font used in pink for presentation?