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Blender Developers Meeting Notes: 29 August 2022

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Announcements

Modules & Projects

New Features and Changes

Translations

  • Make addon info, new node group sockets, and workspaces translatable (commit, commit, commit) (Damien Picard)

Animation

  • Weight Paint
    • Use coordinates from normal evaluated mesh if same topology. (commit) (Alexander Gavrilov)

Grease Pencil

  • Add feature to convert to outline in draw mode (commit) (Antonio Vazquez)

UV Editor

  • support constrain-to-bounds for uv rotation operator (commit) (Chris Blackbourn)
  • improve consistency for scale parameter of uvcalc_randomize_transform (commit) (Chris Blackbourn)

Miscellaneous

  • Performance improvements
    • Dependency graph
      • use more fine grained update tags for scenes (commit) (Brecht Van Lommel)
    • Images
      • Optimize GPU memory usage by using 1 component format for grayscale images (commit) (Jeroen Bakker)
    • Curves
      • Avoid creating types array when unnecessary (commit) (Hans Goudey)

Python API

  • eturn faces instead of indices from bmesh_linked_uv_islands (commit) (Campbell Barton)

Weekly Reports

Google Summer of Code

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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