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Announcements
Modules & Projects
New Features and Changes
Translations
- Make addon info, new node group sockets, and workspaces translatable (commit, commit, commit) (Damien Picard)
Animation
- Weight Paint
- Use coordinates from normal evaluated mesh if same topology. (commit) (Alexander Gavrilov)
Grease Pencil
- Add feature to convert to outline in draw mode (commit) (Antonio Vazquez)
UV Editor
- support constrain-to-bounds for uv rotation operator (commit) (Chris Blackbourn)
- improve consistency for scale parameter of uvcalc_randomize_transform (commit) (Chris Blackbourn)
Miscellaneous
- Performance improvements
- Dependency graph
- use more fine grained update tags for scenes (commit) (Brecht Van Lommel)
- Images
- Optimize GPU memory usage by using 1 component format for grayscale images (commit) (Jeroen Bakker)
- Curves
- Avoid creating types array when unnecessary (commit) (Hans Goudey)
Python API
- eturn faces instead of indices from
bmesh_linked_uv_islands
(commit) (Campbell Barton)
Weekly Reports
Google Summer of Code
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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