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Make Realistic Pokemon using Blender - Texturing


Jamie writes:

G'day Blenderheads,

Part 2 of my Wartortle sculpting series is now out. This video focuses on UV unwrapping and texturing. So we'll be creating UDIMs in Blender for the shell and the body before jumping into Substance Painter for texturing.

See also part one of this tutorial: Make Realistic Pokemon using Blender - Sculpting.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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