Anton Palmqvist has just released an open-source database of physically based values for CG-Artist, mapped across a dozen of software and renderers including Blender!
I've been building an open source database of physically based values for CG artists. Happy to finally launch it!https://t.co/KElILrmCje#rendering #PBR #UnrealEngine #b3d #CG @MaterialXcg #lookdev #OpenSource @UnrealEngine
— Anton Palmqvist (@AntonPalmqvist) August 7, 2022
Anton describes the database as follows:
A collection of physically based values, with sources for each entry, so you can verify their validity.
It's built as an open API so it can be implemented in DCC applications, or any other place that makes sense. Anyone can contribute.
There are many great material libraries available out there, and this isn't a material library in that sense, but rather a reference to validate against.