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Open Source Database of Physically Based Values [non-blender]

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Anton Palmqvist has just released an open-source database of physically based values for CG-Artist, mapped across a dozen of software and renderers including Blender!

Anton describes the database as follows:

A collection of physically based values, with sources for each entry, so you can verify their validity.

It's built as an open API so it can be implemented in DCC applications, or any other place that makes sense. Anyone can contribute.

There are many great material libraries available out there, and this isn't a material library in that sense, but rather a reference to validate against.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

  1. Added to bookmarks, This is a much useful project that encompasses not just materials and it includes Blender! Keep it up man!.

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