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Clone Yourself - Rigging Digital Doubles


Jamie writes:

G'day Blenderheads. Part 2 of the 'Definitive Guide to Digital Doubles' is now up!
This video is all about rigging characters for motion capture with a big focus on rigging the face for facial capture. With this setup you just need to record your own face and Blender can convert those movements to your rig. No more having to hand animate lip sync!

If you missed part 1, jump into the playlist here:

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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