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Blender Developers Meeting Notes: 27 June 2022

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Notes for weekly communication of ongoing projects and modules.

Announcements

Modules & Projects

New Features and Changes

Geometry Nodes

  • Field on Domain Node (commit) (Hans Goudey)
  • Points Node (commit) (Johnny Matthews)
  • Performance improvements
    • Port string to curves node to the new data-block (commit) (Hans Goudey)
    • Skip CurveEval in legacy curve conversion (commit) (Hans Goudey)
    • Speed up Separate color node in RGB mode (commit) (Hans Goudey)
    • Improve span buffer reuse in procedure execution (commit) (Jacques Lucke)
    • Optimize selection for virtual array input (commit) (Hans Goudey)
    • Functions: avoid using Map for small values (commit) (Jacques Lucke)

User Interface

  • Spreadsheet editor
    • Support operations for filtering colors (commit) (Angel Bueno)
  • Mask editor
    • Add mask blending factor for combined overlay (commit) (Simon Lenz)
    • Add toggle for mask spline drawing (commit) (Simon Lenz)
  • UV editor
    • Add “Select Similar” operator (commit) (Chris Blackbourn)

Animation

  • Add poll message explaining bone groups need pose mode (commit) (Colin Basnett)
  • Add Custom Properties panel to the dope sheet (commit) (Colin Basnett)

Sculpt

  • Use constant size for voxel remesh size edit by default (commit) (Ramil Roosileht)

Physiscs

  • Move rigid body effector force update into substep loop (commit) (Lukas Tönne)

Grease Pencil

  • Move New Layer option to menu top (commit) (Antonio Vazquez)
  • Line art
    • Move style options to top of the modifier. (commit) (Yiming Wu)

Wayland Support

  • Support client-side window decorations (commit) (Christian Rauch)
  • Support for cursor warp with hidden/wrapped grab enabled (commit) (Campbell Barton)

Python API

  • Expose event.type_prev, value_prev (commit) (Campbell Barton)

Weekly Reports

Google Summer of Code

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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