Todor Nikolov writes:
Blender 3.0 breaks compatibility with earlier versions of Blender, especially with Armature/rigs.
If your mesh shrinks to the origin after you parent "With Automatic weights", it's probably because of this compatibility issue. You must have opened a rig saved in Blender 3.0+ in an earlier version of Blender.
For reference, it might look something like this (haha)
https://imgur.com/a/1RP51WXCheck out this short video for the solution.
https://www.youtube.com/watch?v=Hiw3gEZCgwo
3 Comments
(typos in the title)
Fixed, thanks!
Apologies and thank you!