Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Using Two Handed Props in Mocap Animation

0

Jan van den Hemel writes:

When you’ve recorded a motion capture animation of a character holding a sword or some other weapon with both hands, the hand positions may not be exactly where you want them to be. You can manually adjust the hand animation, but a much easier and more accurate method uses IK Bone Constraints. It’s pretty easy to set up if you know how.

About the Author

Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement