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Using Ambient Occlusion in Geometry Nodes


Curtis Holt writes:

Hi everyone!

In this video, I'll show you a method for using vertex-baked ambient occlusion data in a geometry nodes tree to create all kinds of semi-procedural dirt buildup effects. I'll also show you a Python script for automatically generating this data, so it can be created for any object with one click.

Thanks for watching and have a great day!

About the Author

Curtis Holt

3D Artist, YouTuber and Software Developer. I run a education/entertainment YouTube channel with a focus on 3D and mixed-media artwork.

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