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Making a Procedural Ghost Shader in Blender


Curtis Holt writes:

Hi everyone!

In this video, I’ll be showing you how I created a procedural ghost shader with Cycles in Blender. This will include a full breakdown of the nodes, showing how to combine surface and volume effects, how to get gradients from vector data and create custom patterns with generated textures, along with a few other tips and tricks.

Thanks for watching, have a great day!

About the Author

Curtis Holt

3D Artist, YouTuber and Software Developer. I run a education/entertainment YouTube channel with a focus on 3D and mixed-media artwork.

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